A good day to travel to Pensacola

To say I’ve hit a gaming dry spot is a gross understatement. Yes, I’ve been painting and planning, but I haven’t played a legit miniatures game since DANG at the end of December.

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Tennessee and Tuscaloosa slowly make their way around Santa Rosa Island, while Nashville speeds past them on its way to reengage Fort Pickens. All ships in sight-Tennessee, Tuscaloosa, Nashville, Stonewall and North Carolina (Scorpion) are Thoroughbred models.  The Fort is Bay Area Yards’ Fort Jackson.

But today I packed up a pile of my !/600 ACW ships, my big star fort, headed north to pick up Dave Schueler and made our way to The Panzer Depot to meet David Sullivan and try out my Pensacola game.  In order to do that, of course, I had to survive some ridiculous Puget Sound traffic, but the less said the better.

The plan was to walk through my Pensacola scenario.  I knew it was likely just the three of us to do the walk through, so I took on the game master’s role of running the fort, while the Dave’s took on the role of running the Confederate fleet.  This was strictly a play test, and I had some specific goals in mind.

  1. Could the hundreds of guns mounted in Fort Pickens be homogenized down to a few simple die rolls per turn.
  2. Could the Confederate ships mount a destructive attack on the fort?
  3. Was the game interesting enough to hold players’ attention for four hours of game play?

At the same time, I omitted a couple of important pieces of the scenario.  There basically was no Union player.  They get to run some Union naval pieces they’ll get to choose from. They were not available today in order to keep things simple.

David took the Bahama Squadron including the ironclad sloops Stonewall and North Carolina, as well as the Nashville from Mobile. Dave took the remainder of the Mobile squadron, including the rams Tennessee II and Tuscaloosa, as well as the wooden gunboats Morgan, Gaines, and Selma. Their mission was to inflict sufficient damage to Fort Pickens to force it’s surrender at the end of the scenario.

First, a confession about Ironclads.  It’s a set of rules that I dearly love.  I’m certain I’ve played those rules more than any other I’ve ever owned.  But they are very much a product of their time: complicated tables, a series of die rolls for each and every gun fired and hit scored. In 1979 that is what people wanted.  But they are an impediment today.  Though I have played many different sets of ACW naval rules, I still believe Ironclads gives the best feel of the period.  I’ve run games using these rules at conventions before, and players have enjoyed them.  My goal was to take the rules, do some slight modifications, and make them just a little more playable for a convention setting, retaining every bit of the historical feel the rules impart.

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A bit wider view of the table as Selma travels around the bar at the harbor’s entrance and Morgan sits silently, most of her crew dead after a boiler explosion. Selma is a Bay model. The Morgan is Thoroughbred Figures.

One of the things I did to simplify the fire from Fort Pickens was divide the fort into five faces.  The Confederates would have to inflict critical damage to three of the five faces to force its surrender.  The fort, with literally hundreds of guns, would return fire.  I kept it simple by requiring a simple die roll by each ship in the target face’s arc of fire.  The highest die roll would be the target for the fort that turn.  If ships tied for the highest die roll, there would be multiple targets.  After targets were identified, each one would suffer a six sided die roll that determined the number of hits, 1-4 per turn.  then there was a simple die roll for each hit on a table divided for ironclads and wooden ships. The die roll spelled out the damage.

The job of the Confederates was simple: pummel the fort.  They would play the game with the goal of inflicting as much damage as possible. When the game was over, damage would be assessed, and morale losses taken by the fort caused by loss of armor, guns, crew, fires or magazine explosions and comparing it to a modified morale level would determine if the fort surrendered or not.

We played the game for about two hours.  David and Dave are Ironclads veterans and knew quite well what they were trying to do.  We decided immediately to scrap order writing.  It would prevent collisions entering the constricted ship canal and perhaps remove an element of humor for the game master, but it was one step we could get rid of and keep players concentrated on their goals.

With that, the first move was taken and the fort was pounded. The North Carolina, with it’s turreted British naval guns was by far the most dangerous, doing huge amounts of armor damage, while the Mobile squadron with its slower ironclad rams and narrower fields of fire had difficulty getting lined up.

But the fort dished out its own volume of fire.  After each turn the Confederate ships in each face’s field of fire would roll a six sided die. The high roll would be the target for the fort that turn.  It became a bit of a comedy to see who would be the lucky recipient of the fort’s attention.  One turn Dave rolled four sixes for his five ships.   They all took damage.  As you can imagine, hits on the ironclads were largely ineffective.  Lots of minor armor hits and no-effects, but occasionally they’d get whacked pretty good.  The Stonewall took a fairly painful waterline critical penetration that resulted in flotation damage and speed loss, but that was an outlier.  Nashville and North Carolina both took minor steering hits, but both resumed their mission of destruction against the fort.

Much different story on the wooden vessels.  The Morgan was hit repeatedly, and eventually suffered a critical boiler explosion that virtually disabled the ship.  The other wooden vessels, Selma and Gaines, took less damage but were finding a way to exit the area at the end of the game. All suffered serious armor damage, though they were still fighting their guns.

As I explained, we played about two hours of game time.  Figure that at the convention we might have as much as three and a quarter hours given set-up and teaching noobs the rules. They would also likely be less efficient at running the Confederate ships-but maybe I’m wrong. By the end the Fort was in serious trouble.  It’s total morale value was reduced from 24 points to 8.  There was little reason to believe they wouldn’t polish off Fort Pickens, so we called it. We also talked it through.  We all agreed the fort would be in better shape with Union defenders.  I shared my ideas for those defenders, but honestly I think I’m going to put together two or three packages for the Union players to choose from, which will each include a couple of ships and additional shore defenses.

All in all, I considered the playtest a success:

  1. The fort gunfire was very smooth.  Eliminated the too hit rolls for hundreds of guns per turn and just went with hits.  Fort gunfire maybe took five minutes each turn. I will be adding an additional penetration damage to the Ironclads column, but otherwise I’m happy.
  2. The Confederates showed they could definitely do damage to the fort.  If they had more gun hits, the game would have been over.  I need to take a look at the effect of cumulative crew losses. We already agreed the loss of five guns in a fort face would reduce the number of hits inflicted by the fort by one.  Maybe the same with crew losses.
  3. Was the game interesting enough.  Well, if it was just the Confederates pounding the fort into submission, I think it would be a snooze, though maybe it would be enough for some players early Sunday morning. But adding a another shore battery and Union ships to the fort’s defenses would give the Confederate player plenty to do.

It leaves me with a little more tweaking to do but not much.

 

 

 

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Defending Pensacola

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Front view of the Bay Area Fort Jackson star fort. The miniature is pretty good sized, with the interior sans bastions about six inches across.

I’ve blathered on about my plans for Enfilade and my Ironclads game.  Well, I’m prepared to reveal just a little bit more.  I’m thinking a Sunday game, if that works for my partner David. Sunday is a good time, though it often excludes Canadian attendees.  If David is selling stuff at the B and B, he has incentive to be there on Sunday.

Our game is a hypothetical action in late 1864.  Admiral Farragut’s attack on Confederate defenses in August 1864 are disrupted by a Katrina-like event that severely damages many vessels in the Gulf Squadron as they lay at anchor at the mouth of the Mississippi. With Farragut unable to act, Confederate admiral Franklin Buchanan takes the matter into his own hands and launches an assault on the outer defenses of Pensacola with vessels from the Mobile defense forces, and meets some of those nasty ships abuilding in British yards, led by Confederate Commodore Raphael Semmes.

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Another look at the miniature. It was a true pleasure to assemble and paint, but unfortunately it’s no longer available.

Pensacola was occupied by Confederate forces April 1861-May 1862.  They took control of Forts McRee and Barrancas that provided two angles of the “triangle of fire” controlling the ship channel into the city. They also laid siege to and tried unsuccessfully to capture Fort Pickens, the great star fort on Santa Rosa Island. McRee was shelled mercilessly by Pickens and the Federal sloops Niagara and Richmond in September 1861. When the Confederates evacuated Pensacola in spring of 1862, they destroyed what was left of McRee’s defenses, and it’s unclear what happened at Barrancas. Pensacola’s fortifications went largely unimproved as it became a backwater, an ignored enclave in Confederate Florida, the action moving on to Kentucky, Tennessee and Georgia

One of the stars of the scenario will be Fort Pickens, the 1830’s era star fort that anchored the defense of the ship entrance to Pensacola Bay.  In my previous entry I shared a photo of the Bay Area Yards model of Fort Jackson, which has to be a reasonable substitute for Pickens.  First let me just say it’s a beautiful miniature.  Steven Taylor and Dave Brandon have my salute, because there’s nothing about it I found to be a problem.  Well-cast in resin, I think I found one small inconsequential bubble. Unfortunately, a limited number of these babies, together with Fort St. Philip, were cast and are no longer available.

I’ve never been to Fort Jackson or Fort Pickens, but I have been to Fort Pulaski in Savannah.  Though Pulaski is pentagonal like Fort Sumter, rather than a classic star, I was struck by the beautiful brick work, like Jackson.  I painted the brick areas, the exterior and interior walls, the ground colonnades Vallejo cavalry brown.  I dry brushed it with Ceramcoat Trail Tan, and then washed it with Vallejo brown wash.  Same with the interior citadel. I decided on Vallejo neutral gray for the horizontal surfaces and then dry-brushed with Ceramcoat light gray.  The citadel roof was painted Ceramcoat charcoal and again dry brushed with light gray.

The model comes with a passel of guns for the fort, and if I made a mistake in my painting choices, it was with the guns. I painted them the same neutral gray and should have painted them any other color.  I also glued them to the fort before painting–another “doh!” moment. I found the model required lots of handling, so I made sure to dull-coat it multiple times along the way.  Really a pleasure to build and paint with some very moderate challenges. I really like it. IF THERE IS ANYONE OUT THERE READING THIS WHO HAS THE FORT ST. PHILIP MODEL AND DOESN’T THINK THEY’LL EVER BUILD IT, PLEASE CONTACT ME.  I’D LOVE TO TAKE IT OFF YOUR HANDS.

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Rear view of the Bay mortar battery and brick water battery.

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Another sizable model, the Bay Battery Buchanan miniature is quite nice. My friend, Al Rivers painted it for me. Thanks Al.

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This is my tub o’ land based leavin’s. It includes fortfications, buildings and one must have a Martello Tower-always. No, really.

I completed a few more Bay pieces.  They may or may not make it into our game.  A few years ago, my friend Al gave me a miniature of Battery Buchanan that was part of the Fort Fisher defenses of the Cape Fear River. Al did a super nice job with it, and all it needed was armament.  Thankfully I had plenty of surplus guns.  In addition I had the Bay brick water battery and a seacoast mortar battery and I wrapped those up too.  There going to have to be more landbased pieces acquired, probably both from Thoroughbred and from Bay Area Yards.

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Weisfield’s Jewelers. There are countless things I would do differently with this miniature. Too many to list here.

Last on my list of finished pieces was another picklefork hyroplane, the Weisfield’s Jewelers from 1974-5.  It’s unique tail simply had me.  Not an easy miniature to paint with all the lining required. Still, it’s always fun to paint these miniatures, though I confess I don’t quite have the same attachment to the later boats I do to the 50’s and 60’s boats.

What’s on my painting table?

Well, with the fortifications done I can spend all my time working on the dismounted men-at-arms I started working on a while ago. Still a ways to go, but I’m hoping to have them finished by the end of the Thanksgiving weekend.  Why?  Well, because I just received to Thoroughbred ships in the mail.  I bought the T-Bred Gaines.  The Gaines was a small, but well-armed gunboat that served on Mobile Bay together with her sister ship Morgan, and the Selma.  They became consorts to the ironclad Tennessee. They look nice, and they should be fun to build and paint.

Music to paint by. 

David GilmourYesterday I picked up a vinyl copy of the first solo album by David Gilmour.  Gilmour is the lead guitarist and sometime vocalist for Pink Floyd.  His first solo record was released in 1978.  I bought it after hearing “There’s No Way Out of Here” on the radio when the album was released.  I had a 1974 Ford Pinto and I installed an eight track player in it.  Gilmour’s album was one of my first eight track purchases. The album is more accessible than Pink Floyd’s Animals, which was released at the same time.  The songs are reflective, wistful and generally, a very pleasant listen.  This record also has a Hipgnosis cover, which made it a must-have for my collection.