A Productive January

It’s been a great painting month.  I spent lots of time focused on those Enfilade projects I’m working on.  I’m kind of a procrastinator about most things in my life, but not about getting convention games ready.  I’ll never forget watching some guys painting figures at their table for their weekend-long Battle of Gettysburg game.  That is not me.

I began the month working on figures for the Rebels and Patriots game David Sullivan and I are hosting.  It’s based kind of loosely on the retreat to North Carolina across the Dan River, leading to Guilford Courthouse.  Sort of like Weitzel’s Mill.

Two of the units I wanted to paint were light companies of the Grenadier and Coldstream Guards that are part of the British pursuit. The figures for both units are Front Rank, from their Light Infantry in slouch hat group.  It’s a pretty thin batch of figures, so there’s not a big mix to choose from.  As I’ve stated before, these figures are very fun to paint, very easy to paint because they’re large and kind of blocky.  They remind me of working with a coloring book, because the lines are so clear. No facing colors or lace to speak of.  I did give the officers Scarlet coats instead of the Vallejo Flat Red, so they could be in regulation dress and be better targets for the American riflemen.

Front Rank Light Infantry in southern dress.  These are painted as the light company for the Coldstream Guards.  Their device is painted on many of the figures’ backpacks in the photo upper left.

Though there’s not a lot to dress them up, I decided to paint their backpacks with crests for each of the different regiments.  The Coldstream Guards were pretty straightforward.  The Grenadier Guards not so much.  Every guardsman was not a recipient, but the majority of figures have their respective crests.

Grenadier Guards light company.  Their devices were more of a challenge to paint and I skipped trying to paint the royal script inside the garter.

I also painted Kirkwood’s Delaware light infantry.  These are Front Rank figures in 1779 regulation dress.  Again, fun to paint.  I didn’t quite get the figure mix right.  Was hoping to add some figures in hunting shirts but didn’t order correctly.  My bad. The biggest distinction for Kirkwood’s troops is the yellow hat lace, so at least I could see them coming.  As their white overalls wore out they resorted to bed ticking for trousers.  I was hoping to have a few more examples of this and remembered what a terrible pain in the ass it was and called two examples good enough.

Robert Kirkwood’s Delaware Regiment was really part of the old Continental Line that served throughout the southern campaign.  It’s the closest Nathaniel Green had to an elite unit, but though it had only 80 or so men.  Kirkwood was a soldier’s soldier, serving through the Revolution, only to die on the Wabash battlefield in 1790.

Back in December I went to the Perry Miniatures site and put together an order for the remaining figures I need for this project–British Legion figures for the loyalist South Carolina Dragoons, Lee’s Legion dragoons, and a handful of riflemen.  Four weeks later, having not received them, I went back and looked at my order, only to discover it tidily sitting in the site’s shopping cart.  Sent in my order the next day, and shipped immediately from the Perry site.  Still waiting, but am watching the mail daily.

While waiting for the Perry’s to arrive I decided to switch gears and begin work on planes for Ploesti.  I don’t have a ton to do but they are big ol’ Scotia B-24D’s.  The models are nice but large, which always poses a bit of a challenge.  The planes often come with their uber-long wings pretzeled and their large stabilizers and double tails needing careful straightening.  I set into this task one evening, only to realize the B-24’s I ordered back in August weren’t the early D version of the bomber that set upon the Romanian oil fields at all, but the later B-24J with the power nose turret.  Still a nice model I can make use of, but it took another order to the UK to retrieve the situation, so I am still awaiting the whims of the Post Office.

B-24D

This Scotia B-24D is one of ten I acquired from the late Phil Barsdley.  They are spectacular in every regard, including the guns Phil added.  The paint, including “Flying Eightball” emblem and nose art I’ll never be able to equal.

B24J

Scotia B-24J in all its raw metal glory.  Note the nose turret. They’ll paint well.

With the R and P figs and the required planes unavailable, I’ve been working on some figures for my Philippine scenario. Because there is a coastal element to the game, I gotta have marines and sailors.  I think I’ve already shared my U.S. Marines.  Like those figures the sailors are offerings from Old Glory.  Not a tough job–because they are in white uniforms with white sailor caps.  Managed to knock out both units this month.  As figures go, they are pretty simple and straight-forward.  they seem a bit small.

Sailors 1

Well, no they aren’t a lot to look at, but if you’re gonna be afloat you gotta have sailors.  Two units of Old Glory Sailors from their Spanish American War range.

They are a pretty simple paint job.  I used Vallejo Grey-White as an undercoat and then painted highlights in straight white.  That’s really all you gotta know.  Simple but reasonably effective.

About the time I thought I could start another unit I got a raging four-day case of the flu.  When I could bring myself to actually go back in my den, I decided to paint some of the heavy weapons I’ll need for the Philippine scenario.  There is a mountain howitzer and crew and a Colt machine gun in both the firing and moving position. I’m about 50% finished with those figures

WIP 1

This bunch is from Tiger Miniatures and include crews for Colt Machine guns as well as a breach loading mountain gun from their Spanish American War range. Under construction.  Hope to be done with the lot by February 2nd.

If I’m able to finish those figures by Friday, I’ll have done 72 figures in the month of January, all 28mm, which is a whole lot for me.  And honestly, it was truly enjoyable.  It’s nice to have about three hours a day to paint.  I can get a lot done.

And the really good news–my Perry order arrived today.

Perry

My small, but anxiously awaited Perry order.

 

 

It’s December!! Just five months until Enfilade!!

In fact it’s been two weeks since I began this post, so Enfilade is even closer than it was. Yes, still more than five months away, but time is marching on.

I’ve written before that Enfilade usually guides my projects and 2020 will be no different.  In fact, as the convention becomes more popular, with more people attending and more folks hosting games, Enfilade is no longer left begging for games at that last minute.  When the website opens on January 1st there is a stampede of hosts rushing for the best times and best tables. He who has no plan is lost.

I refuse to be lost.  I have a plan

Enfilade has six game periods and I’ll be running games in five of them. Some are finished, play tested and ready to go.  Others still need a lot of work and I’ll offer more about them later.

Here in the order of game periods is my plan:

Friday afternoonMad Wet Max.  This is the armed version of Thunderboats!  It’s kinda cute.  Lots of fun between missile launches, mine laying and the occasional shore-bound audience participation. Good way to start the convention.  No, I have nothing left to prepare beyond a review of the rules.

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Friday eveningThe Buffalo Hunt. Another just kinda rollicking good time. I’ve run two of these games now, and I’ve picked up some very good suggestions both times.  Players pick it up okay, so I shouldn’t have any residual headaches. All figures are painted, so aside from one more playtest, I shouldn’t have a lot left to do.

herd 2

Saturday morning:  Nothin’.  I’m taking the morning off. It’s a good time for me to be lazy, look at games, yak with friends, maybe do some shopping or run down to Rainy Day Records . . . or not.

Saturday Afternoon: The Race to the Dan/ Rebels and Patriots. David Sullivan and I were interested in running another R and P game after the success of last year’s Retreat From Concord game. We both have a love of the Southern Campaign so I suggested a scenario that might fit with Green’s retreat to the Dan River and preparation for the Guilford Courthouse Campaign. It should be good, with about ten units per side.  Some are painted, many are not.  David is wisely hoping for several playtests so I’ve already begun painting and am making progress. But I do have minis on order from the UK, and it is Christmas time, so I’m hoping I don’t stall out.

R and P 1

Lee’s Legion foot (in purple) and three small units of Tarleton’s British Legion dragoons are four of the ten our so units I’ll be providing to the Race to the Dan game.

Saturday Evening: Ploesti/Airwar 1940.  This will be a six-player cooperative game as U.S. commanders try to brave the flak, and each other, as they bomb the oil refineries in Romania.  It will be modeled on the scenario that Phil and Paul created for Mustangs! many years ago.  Again, playtests are in order.  I have 11 B-24D’s to paint, so some work to do, but not a lot. A great way to end a day of gaming.

Ploesti

Osprey released its book on the Ploesti attack at the end of November. I think I was first in line to buy.

Sunday:  My Philippine-American War figures will make their official debut.  I have an idea for a six player game that will involve about ten units per side.  There is still a fair amount of painting to do.  Five units for the Americans, two for the Philippines and some miscellaneous weapons.  More daunting is the terrain that will need to be built.  While I have the bamboo forests and rice paddies finished, there is still some miscellaneous jungle terrain I’ll need to do.  Not my long suit.  Like Rebels and Patriots and Ploesti, this will require some playtesting

Philippine 2

Fix Bayonets: The Day of the Horsemen

 

Franco-Prussian 1

A view from Maison Smyth in Dean Motoyama’s Franco-Prussian War game adapting over the Bolt Action rules. The miniatures and the terrain was spectacular.

Yesterday was our annual Fix Bayonets game day.  Like the trip to Chehalis, it is a fun little gathering, now in its seventh year.  Lawrence Bateman, Damond Crump and Bruce Smith take responsibility for hosting the game day at historic Fort Steilacoom, and the ten dollar entry goes toward buying new stuff for the fort.

Fix Bayonets offers two game periods and I participated in both of those.  In the Morning David Sullivan and I hosted a Rebels and Patriots game.  David chose a scenario out of the rule book and created “Barlowe’s Necessary.”  The British and American forces were created out of roughly equal points for six different players, three per side.  Three of the players in the game were school-age and fairly new to miniature wargaming.  But they were a pleasure to play with and did pretty well.

I was an American player, pretty much in the middle of the table, and paid for that privilege.  David was on the left side, slogging through slow, rough terrain, which also shielded him from a lot of fire.  Chris, my young cohort, was on the right side, and though the British facing him scalded him with hot fire at times, was able to take cover behind a fence line and some woods.

My command, was in the open.  Which means about the same thing as my personal motto: “Shoot me again.” If I had a piece of heraldry, it would feature a green cross, with a red heart in the middle, full of bullet holes.

I actually had some cool units.  My best unit was Lee’s Legion light infantry, and they did some great work, trading shots with several units and making an important charge during a key turn.  My unit of William Washington’s 3rd Continental Dragoons made their debut.  I also had a unit of militia skirmishers.  Finally, by a sheer order of luck I rolled up a unit of raw militia, shooting poorly, that I figured wouldn’t be too useful.  I’m glad I did.

A lot of the British units were lights or grenadiers, with a couple of line units.  That meant that point-wise, there were fewer Brits to fight, but they had  much better staying power than the Americans.  I faced a unit of light infantry skirmishers, a unit of line infantry and a unit of lights firing at my guys.  Tough.

But I also fought with my own damn die rolls which were pretty terrible for the first two- thirds of the game.  I was able to activate okay, but just wasn’t able to hit much.  The worst was when I sent my cavalry crashing into the woods woods to rout out the annoying and destructive fire of the British skirmishers, hit them, but couldn’t inflict a single casualty.  They returned to my lines at half strength, having accomplished nothing.

Things were brightening on my right flank, as Chris inflicted casualties on Mark’s lights.  A bad die roll saw the Brits take to the hills and Mark withdrew his grenadiers to cover a source of victory points. But David was being pressed on the left as troops from the center were being drawn into the the fight around the Barlowe house due to my ineffective performance.  My skirmishers fled the field after taking serious damage from the British skirmishers.  The dragoons cowered behind Lee’s Legion.  The Legion troops soldiered on, firing ineffectively, slowly accumulating casualties, but tough as nails. The green militia, gamely advanced, looking for something to do.

Then, it was like a light bulb was turned on. A round of fire sent a unit of British line running.  A British light infantry unit advanced just a little too far, were charged by the Legion, and even though the Legion lost the combat, they didn’t break.  The militia advanced and successfully fired at the British skirmishers. Dragoons, advancing behind the Legion charge were perfectly positioned to deal some death.

Washington's Dragoons Charge

The British line infantry to the right prepare to dispatch Col. William Washington’s dragoons after their successful charge eliminated a key British light infantry unit. Only Washington would survive.

In the following turn, the last of the game, the dragoons charged the light infantry, surprising the startled Brits, inflicting enough casualties for them to break, both sides taking losses.  However, the redcoats retreated just far enough to be contacted again by the pursuing Continentals.  The lights disintegrated, and the cavalry dispersed.  In the end, only Washington rode back to the American lines.

David held the Barlowe house, the Legion lights earned two honor points, and the British forces were all damaged enough to win the Americans a convincing victory. The Continental dragoons rocked.

In the afternoon, I played in Dean Motoyama’s Franco-Prussian War game using Bolt Action as a rule mechanism.  I found it easy to play and the WWII rules set worked pretty well for the 19th century conflict.

Dean devised a six-turn game in which both of the evenly matched sides could easily control two of four ruined buildings on the table. The side that could control one of the other side’s building would win.  The Germans had an artillery piece, while the French advantage lay with their Chassepot rifles, out-ranging their foe’s Dreyse needle-guns.

Mark Serafin and I ran the French.  We committed half our force against the building directly to our front, while holding off units to our flank.  To my right, I occupied one of our buildings with one unit, supported by a unit of mounted chasseurs.  Mark took the building on the right side supported by a unit of Algerian Tirailleurs.

With the clock ticking, we immediately pinned the unit in the house to our front, without doing a lot of damage.  Meanwhile three units of Prussians crossed the stream protecting my fortified flank.  What to do?

The chasseurs were a deterrent to do too much too quickly, and I eventually drew two units to support my building.  Fire into a wood full of Prussians neutralized one unit.  Twice, the Prussians advanced to fire on the chasseurs, but using Dean’s emergency escape rules allowed them to retreat to safety.

Jim Sagen, commanding the Prussians threatening my command, decided to assault on my position on turn four.  He advanced his artillery to get within close range. He chased my chasseurs away for the last time.  Things looked bad.  In his bloody assault, Jim destroyed my defending unit, but in the process, lost all but one of his figures. My cavalry crept ever closer to one of his supporting units.  It was now turn five.

I counter-attacked an unblemished unit of Zouaves into my building, tossing out the lone surviving Prussian.  When the time was right, I launched my horse into the supporting Prussian unit.  With no pre-measuring, I wasn’t quite sure whether they were within the chasseurs’ 18 inch charge range.  Made it by a quarter of an inch.  I managed to kill five of the eight Prussians before they could fight back, and that was their end.

Franco Prussian 2

The chasseurs rule the my end of the table in Dean Motoyama’s Franco-Prussian War game.

In the final turn it was pretty clear the building was secure, but there was one more Prussian unit ripe for the taking. The damaged unit in the woods fell victim to the chasseurs.  With that, the game was over and it remained tied, as it began.

Dean’s experiment with the rules was successful for a first test.  I think there is still some fiddling to be done with the assault rules, but the firing and casualties seemed to work quite nicely.  I had a lot of fun with his beautifully painted miniatures.

So two awesome games in which cavalry played a major role in both.  That doesn’t always happen.

 

I Got Stuff Done!

Late Sunday night I was still struggling to get some stuff finished for the week, despite putting in a fair amount of painting time for the week. But, it finally happened.

Let’s be clear, I do have some busy distractions right now.  In early October Lorri and I are going on vacation to Hawaii.  We’re excited.  We’ve never been there before, so it’s a big hoo-hah deal.

While we’re gone we are doing a major remodel at Chez Smyth. The remodel will require moving all the furniture out of the living room and dining room.  We’re renting a POD to store furniture, but I have about 700 books and 300 records that will have to be packed so bookcases and record storage can be moved.

It’s a job.  The benefit is that I’ve been able to weed out some of my books, which will create better storage for other books I’d like to move to more desirable places and creating a bit more storage for other things.  Like miniatures.

But, I have gotten some painting done.

Washington 2

Washinton’s 3rd Continental Light Dragoons is one of my very favorite units from the War of Independence.

I completed my first mounted unit for Rebels and Patriots.  I’ve long loved William Washington’s 3rd Continental Dragoons.  They fight everywhere throughout the Southern Campaign.  Washington, a cousin of that George guy, was a terrific leader.  Even though his unit totaled less than a hundred men, they always seemed to be in the right place.  At Cowpens and Guilford Courthouse, key counterattacks really turned the tide of those battles. Unfortunately, Washington’s luck ran out at Eutaw Springs when he led his cavalry into wooded ditch defended by British regulars.  He was unhorsed and captured.

My figures are from Front Rank.  I’ve had them for a while, and I’d like to start painting a lot of these stray figures.  As will al Front Rank figures they are pleasingly chunky.  If I have a quibble, it is that the troopers all have their carbines out, which I think is dumb. The British light dragoons don’t have their firearms out.  They have swords, like any proper light dragoon. When Washington wounded Tarleton at Cowpens, trust me, he wasn’t slinging a musket stock.

I love the white coatee with blue facings.  It is white, with Vallejo Light Blue Grey.  I gave the officer white pants, the others have Vallejo Desert Yellow.  I could have opted to do the coat in Vallejo Grey-White and done a bit more with highlighting, but I didn’t. I did highlight the horses, which left them a little lighter and redder than I would have liked. I also highlighted the horse furniture and I’m really happy with how that turned out.

Washington 3

The Eutaw standard, which really isn’t much of one. But it was fun to paint.

The standard, called The Eutaw Flag was the one carried by the 3rd Continental Light Dragoons.  It was made from the tablecloth of Washington’s fiancee. I hand-painted that baby, yessirree. Not a major strain, I assure you.

From here, I’ll pick up the continuing saga of the HMS Orwell.  You’ll recall it is a plastic kit I was struggling a bit with.

Orwell 2

Orwell in Light Sea Grey before the camouflage is painted on.

After spraying it with Humbrol light grey, I took on the real paint job.  Think of the spray as a primer coat.

Orwell 3

Orwell after camouflage. All that is left are a few decals, and then glue the model to its clear acrylic base.

First I painted all the decking with Ceramcoat Charcoal Gray.  Then I went back and painted the hull and all the non-deck places Vallejo light sea grey.  The camouflage, taken from an illustration of another O class destroyer, the Obedient was applied in Vallejo Black, and Vallejo Light Blue Grey.  Yes, it was all done by hand, and no I didn’t use any kind of mask because I’m basically a lazy sluggard.

All that’s left to do is the decals and there aren’t many of those.

From here, it’s on to finish up some U.S. Volunteers in the Philippines, and I’ll begin assembling my remaining transports for the Museum of Flight convoy game.

Plans and more plans

I can’t tell you how many folks ask the question, “What will you do when you retire?”  I feel foolish with the response, “I have no idea at all.”  I feel like I should have long lists, or maybe I’m supposed to fire up my resume and think of a new career.  But I dunno.  I rarely lack for things to do.

One thing I will spend time is gaming projects.  It’s what I am really all about, and I have a list as long as your arm. These are the goodies that will have my attention in no particular order.

The Philippine American War.

My attention to this project was diverted by the Concord game.  I’m not complaining because it was a super scenario, but I do want to leap back in full time, and prepare a scenario for Enfilade.  I went through my collection of toys last weekend.  Here’s where I am:

Philippine Army: I have painted one unit of Spanish, four units of Philippine republican troops, with one more on the painting table and one unit of milita bolo-men.  It’s a good start. I have four more units of republican troops and three more units of bolo-men to go, plus a home-made latanka cannon.  The unit on the table is the last of the headache-inducing rayadillo uniforms and the rest will be a mix of white, browns, a little red and a little blue. Love these guys.  I have enough for now, but there may be more in the future. I’m thinking when the whole show is done I’d like to have 16 units and three cannon.

American forces:  I have a lot of American figures, not because I want to field a large American force, but because I want a variety of figures. The only figures I have currently painted are two units of volunteer infantry by Old Glory, and a unit of Philippine Constabulary by Tiger Miniatures.  But I have quite a few unpainted figures including regular infantry and dismounted cavalry by 1898 Miniaturas, some sailors, marines and cavalry by Old Glory, and some guns by a variety of manufacturers.  13 units in all

The real challenge with this conflict is to produce some attractive, but practical terrain for the Philippines which varies from jungle, mountainous, village, and trenches with blockhouses. Not my long-suit, but definitely on my radar.

 

The Buffalo Hunt

On Sunday at Enfilade a familiar face grabbed me and asked if I had any plains Indians. Herbie Fairbanks, a longtime Tacoma gamer was excited about a mammoth-hunting game he’d seen at the convention, and was interested in taking the Tusk rules and modifying them for a buffalo hunting game. I was intrigued because I have some forty or so Conquest Comanches that would be perfect for just such a game.

I’ve downloaded the Tusk rules from Wargame Vault (a mere $3.50 for the .pdf version) and have begun converting them over from the stone age to a mixed version of 17th century Plains technology including mounted and dismounted natives.  It should be fun.  I’ll provide updates as they become available. I’ve also ordered almost 40 buffalo from five different manufactures, including Westwind (Old Glory,) Dixon, Acheson, Monday Knight Productions and Wargames Foundry.

I’ve begun working on the Westwind figures-because they arrived first, but I see myself supplementing my regularly scheduled painting with buffalo, and replacing some of the arms on my Comanches with traditional weapons.  Looking forward to a run-through of the rules and and Enfilade game in May.

IMG_1808

Kinda murky, poorly lit photo of Westwind buffalo in progress. I’m sure I’ll use a variety of different painting strategies, but these start with a base of Vallejo burnt sienna and some highlights and washes, followed by desert yellow drybrushing over the furry bits. They were fast.

Planes and Ships

Painting planes and ships are just a part of who I am.  They give me a ton of pleasure.  Just grabbing some planes from my box of buckets of planes is something I just find fun.  That said, I have something specific things I need to accomplish for the coming year.  In May I bought Phil Bardsley’s beautiful painted B-24D’s for the Ploesti strike he did some years ago.  Dave Schueler and I are committed to hosting  Ploesti for our early spring event at Drumbeat.   It will mean painting another six or so planes, and then we’ll be good to go. Dave and I will also be working with George Kettler to put together a Downtown/Linebacker bunch of planes for the Vietnam War.  Can never paint enough planes.

I’m also planning to paint more merchant ships as well as a couple of destroyers as escorts.   We’re looking at doing some linked scenarios with another gamer at Enfilade in 2020, some of which could include convoy air attacks, so we gotta get those targets done.

IMG_1804

Dragged kicking and screaming from my box of planes, these Barracudas and Fireflies have been drafted into the Fleet Air Arm fighting in the South East Asia. They get special markings and everything.

Rebels and Patriots

Enfilade featured our Concord game, which I honestly find one of the best group projects and games I’ve ever been involved in.  Like all Daniel Mersey game systems, I find Rebels and Patriots to be fun, easy to play, and open to customize according to the scenario’s needs. I have a lot of figures for this period including the Ohio Indian Wars (remember America Rampant,) the American Revolution, American Civil War and Maxmillian in Mexico. I have lots of figures to rebase and lots to paint.  I’ll focus on AWI because that’s what my friends are doing right now, but lots to keep me busy.

In any case, I will lack for nothing in the way of things to paint and do as I enter that phase of my life in which I’m searching for things to occupy my time.  I have this vision of what a painting routine could look like in retirement.  We’ll see how that plays out in July.