Return to the Museum of Flight

nhmgs-poster

Today, November 6th, was our annual visit to the Museum of Flight.  It is, without question, my favorite game day of the year.  Arranging the details of MoF is my last official duty for NHMGS, and I’m happy to do it. Why am I such a fanatic about this once per year extravaganza? Because I’m running games under an SR-71 spy plane. When I showed up early today to be sure our space was ready to go, I found the Museum set up a new addition to their collection, a P-26A Peashooter not twenty feet from where I’d be running games. It was a good day with some good games, and I couldn’t be more pleased.

peashooter

This is what we’re surrounded by at the Museum of Flight. Gee Bee Z, my table under the SR-71, and an XF8U Crusader prototype. The P-26 was a few steps from my game table and a new exhibit.  Like a game at Safeco Field, there’s never a bad day at the Museum of Flight.

I ran a couple of games. Dave Schueler and I hosted an air game based loosely on the Cuban Missile Crisis.  We used the AirWar C.21 rules by David Manley.  Shoe and I both really like these rules. They are more free form than Get Your 6, and they are also pretty easy to play. The American players were part of an operation against SAM sites protecting the Soviet missile bases in Cuba.  It went well. The Americans had a choice of aircraft types to choose from, including F3H Demons, F-8 Crusaders and A-4 Skyhawks. The Cuban/Soviets had three SA-2 missile launchers, some 57mm light flak, two MiG-19’s and two MiG-17’s chosen from their available defenses.  None of the players had played the game before, and we had a believable interesting outcome. The A-4’s were armed with a mix of “dumb” bombs and Bullpup air to ground missiles. The Crusaders were gun armed and had early Sidewinder missiles, the Demons had early Sparrow III’s and Sidewinders, and were also gun armed. The game featured a lot of failed advanced maneuvers.  Both MiG 19’s were brought down by Sparrows, and there was a great deal of gunfire in the sky, but no planes shot down. The only American plane lost was brought down by 57mm fire.  The Skyhawks strafed the Fansong radar controlling the SAM site, and they successfully bombed a launcher. A good time was had by all.  We’ll play these rules again for sure.

 

In the afternoon I dragged out my Quetzacoatl Rampant figures and we tried a second playtest of the Conquistadors and Aztecs. I set the two sides too far away from each other, which made for a big waste of time slogging. The game included Tlaxcalan allies who played an important early role in the game.  The Spanish proved to be very nasty, but when the Aztecs could attack, they took a bit of a sting out of the conquistadors.  Anxious to develop some scenarios that make the game more interesting.

Lots of other games. Scott Murphy hosted a Star Wars Armada game.  Lloyd Bowler and the guys from Astoria ran some Wings of War. Scott Williams and Joe Grassman ran a Galactic Knights scenario. Sven Lugar also did double duty, running All Quiet on the Martian Front in the morning, which seemed very popular, and a nostalgic effort at Fletcher Pratt’s naval rules in the afternoon. Paul Grandstaff and Al Rivers ran a Check Your 6 scenario in the afternoon.  We had enough games to keep our guys occupied and managed to squeeze some of the interested public in to some of the games as well.

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